CHARACTER1 Hey guys! Here's a ready-made scene for you - a busy cafeteria. Just input your characters' names, click "GEN...
CHARACTER1
Hey guys! Here's a ready-made scene for you - a busy cafeteria. Just input your characters' names, click "GENERATE SCRIPT!" and you'll be ready to go!
(Here is where I would like the input boxes to be)
Hey guys! Here's a ready-made scene for you - a busy cafeteria. Just input your characters' names, click "GENERATE SCRIPT!" and you'll be ready to go!
(Here is where I would like the input boxes to be)
(Here is where I would like the GENERATE SCRIPT button to be)
INT. CAFETERIA - DAY
@CHARACTER4 spot 0.840 152 200 in zone 1 AND CHARACTER4 faces right
@CHARACTER4 starts text_phone_neutral_loop
@CHARACTER5 spot 0.595 102 334 in zone 1 at layer 0 AND CHARACTER5 faces left
@CHARACTER5 starts head_bob
@CHARACTER6 spot 0.576 40 336 in zone 1 AND CHARACTER6 faces right
@CHARACTER6 starts talk_arms_crossed_loop
@CHARACTER7 spot 1.230 300 8 in zone 1 at layer 1 AND CHARACTER7 faces left
@CHARACTER7 starts text_phone_neutral_loop
@CHARACTER1 spot 0.561 96 376 in zone 2 at layer 0 AND CHARACTER1 faces right
@CHARACTER1 starts talk_phone_angry_loop
@CHARACTER2 spot 0.377 240 458 in zone 2 at layer 0 AND CHARACTER2 faces left
@CHARACTER2 starts idle_happy
@CHARACTER3 spot 0.407 250 423 in zone 3 at layer 0 AND CHARACTER3 faces left
@CHARACTER3 starts idle_rear
@transition fade in black 1
INT. CAFETERIA - DAY
@CHARACTER4 spot 0.840 152 200 in zone 1 AND CHARACTER4 faces right
@CHARACTER4 starts text_phone_neutral_loop
@CHARACTER5 spot 0.595 102 334 in zone 1 at layer 0 AND CHARACTER5 faces left
@CHARACTER5 starts head_bob
@CHARACTER6 spot 0.576 40 336 in zone 1 AND CHARACTER6 faces right
@CHARACTER6 starts talk_arms_crossed_loop
@CHARACTER7 spot 1.230 300 8 in zone 1 at layer 1 AND CHARACTER7 faces left
@CHARACTER7 starts text_phone_neutral_loop
@CHARACTER1 spot 0.561 96 376 in zone 2 at layer 0 AND CHARACTER1 faces right
@CHARACTER1 starts talk_phone_angry_loop
@CHARACTER2 spot 0.377 240 458 in zone 2 at layer 0 AND CHARACTER2 faces left
@CHARACTER2 starts idle_happy
@CHARACTER3 spot 0.407 250 423 in zone 3 at layer 0 AND CHARACTER3 faces left
@CHARACTER3 starts idle_rear
@transition fade in black 1
@CHARACTER8 enters from left to screen center
@pan to zone 2
@pan to zone 3
@pause for a beat
@cut to zone 1
@pan to zone 2
@pan to zone 3
@pause for a beat
@cut to zone 1
@pause for a beat
COMMENTS